> For the complete documentation index, see [llms.txt](https://avarik-saga.gitbook.io/avarik-saga/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://avarik-saga.gitbook.io/avarik-saga/red-covenant/abyss-descent.md).

# Abyss Descent

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Prepare yourself for **Hell Descent**, **Red Covenant's** first end-game mode. Venture deep into the **Abyss**, where every floor brings tougher enemies, higher stakes, and endless challenges. The deeper you go, the greater the rewards – but the harder the test!

#### **The Abyss: A Realm Like No Other**

Each floor of the **Abyss** presents a unique environment, and **Cycles** will shape your journey – sometimes empowering you, other times leaving you vulnerable. Strategy, adaptability, and skill will be key as you face increasingly difficult trials.

#### **Enter the Abyss**

To enter, you'll need a **Hell Key**. Every player receives one **Hell Key** weekly, granting access to three attempts – or **Lives** – to conquer the Abyss. Lose a stage? Lose a Life. Run out of Lives? Don’t worry – you’ll keep your progress, but you’ll need to use another Hell Key to continue your journey.

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#### **More Attempts, More Glory**

Want to push further? Use **Bloodcrest**, the premium currency, to purchase additional **Hell Keys** and test your limits. Bloodcrest is exclusively purchasable with **$AVRK**, giving dedicated players an extra chance to conquer the Abyss and reap its bountiful rewards.

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**Only those who thrive in the Abyss will earn the most coveted rewards**

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The Abyss is waiting, and your fate lies in your hands.

Are you ready to descend? The **Hell Descent** awaits!
